
About Me

My name is Emilia Lynn and I am a CGI and concept artist specializing in 3D animation! My experience includes sculpting, retopology, and rigging—all essential for creating visual presentations and cinematic sequences. Additionally, I develop 2D concepts and produce animatics. Let’s create an animation story together.
Hard Skills
Animation: human and animal animation
Modeling, Sculpting, and Retopology
Rigging
Concept Art
What software I work with
Maya
Blender
Unreal Engine
ZBrush
Procreate
Body mechanics animation
I can showcase my experience with Maya, ZBrush, or Unreal Engine, present my 2D concepts, and demonstrate how the 2D visuals transition into 3D objects and environments, but in this portfolio, I want to shift the focus to my animation work.

Body mechanics became my second animation project, and that was when I encountered a human-like rig. The task included several exercises: working with posing, basic walking and running, jumping, and a small scene.

Animal Mechanics Animation
For the animal animation task, it presented a completely new challenge, as both bird and cat-like animation had to be addressed.


You had to capture the distinct behavioral movements unique to each species of animal.
Face and lip-sync animation
And finally, the task of facial animation. We started with an alphabet lipsync library, and in the next stage, when it became necessary to convey character expressions and emotions using the entire body and face, I selected two sound clips and created an animation that retains the emotional style of the original audio.


The end
Let’s work together! My goal is to contribute to the vitality and motion of characters and objects, and to participate in the entire production process—from 2D concepts through 3D creation.























