
Hi, I’m Daniel!

I’m a 3D artist. I build characters from the first lump of clay to a rigged model in a game scene, ensuring they feel like a person, not just an object.
Clay + Anatomy forming believable shapes
Digital Sculpt detail with a clear silhouette
Game-Ready + Rig built to move and to ship
I’m looking for a team that needs a character who feels alive
FOR game studios, indie teams, art directors I OFFER a hero from first clay to rig, ready for your project LET’S collaborate on your next character
№ 1 CLAY

Think in clay first.
A mechanical arm and leg meet feathers, a woven skirt, and a serpent. Contrast tells the story, so I solve the silhouette by hand before I touch a screen.
Know the face before you stylize it.
A muscle study sculpted in clay. Once I understand how a face moves, I can exaggerate, armor, and animate it without losing the person.
№ 2 SCULPT + MESH
The same hero, rebuilt in high detail: a bird-like foot, prosthetic joints, a feather crest. Front and back views, so the story reads from every angle.
Clean topology, ready to ship
A sculpture is not yet an asset. On the left, the shaded model. On the right, the wireframe: even quad flow at the joints lets her bend without breaking.
RIG
Textured, rigged, alive Color, tattoos, and turquoise details finish the story. The rig transforms a sculpture into a performer.№ 3 CINEMATIC

She stands on her own The finished character from a full turn: every material, joint, and feather must hold from all angles.
A world around her.
Fog, fire, and carved stone: a scene that reveals where she belongs.

What I can create for you:
1. Character Sculpt
From concept to high-detail digital sculpt with a strong silhouette.
2. Anatomy + Clay Studies
Believable forms, handcrafted references, and expressive faces.
3. Game-Ready Mesh
Clean topology prepared for rigging and animation.4. Rig + Presentation
A posed, textured hero displayed in a scene or on a turntable.
Let’s build your next hero!
Studios, art directors, and fellow artists—send me a brief, an idea, or a question.
EMAIL: dmnugaev_3@edu.hse.ru























