
I’m Ulyana Novik, a concept artist and 3D animator.
I create character concepts from initial ideas and handle all stages of development, including retopology, texturing, facial expressions, and character animation. I am also skilled in working with details and environments!
My skills:
1. Concept art: developing a character from scratch.
2. Working with textures and retopology.
3. Animation and character rigging.
4. Working with color, environment, lighting, and details.
Marquis de Belloy
The idle marquis once received a mysterious box as a gift, which brought a curse upon him.
For many years, de Belloy was stuck in his half-alive form, feeding only on those who were unlucky enough to visit his estate…
Stages of Work: Developing the character concept, model construction, retopology and rigging, texturing, and creating the final 3D cinematics.
The objective was to develop and refine a complete model that matched the plot, the chosen era, and conveyed the project’s specific mood.
Model, reprotology
Texturing and Rigging
The final stage of character development is a cinematographic sequence that tells the story of these unfortunate guests.





























