
INTRODUCTION
Designing Experiences. Working with People.
Hi, I’m Taisiya, a game designer with experience in creative team coordination.
My background combines Game Design studies at HSE University with additional studies in Art Management. I have worked on digital games, board games, and game concepts.

What Should I Do?
I enjoy developing the player experience and then helping the team translate that vision into tangible work. My responsibilities have encompassed game mechanics, narrative design, interface design, and coordination between art and development teams.
I am seeking collaborations where I can contribute as a designer and support the creative process.

My Approach
Make the Idea Clear Enough to Build
I can contribute to:
— Game concepts, mechanics, and progression. — Narrative design and worldbuilding. — UX/UI design and presentation materials. — Art production coordination and task planning.
I begin with the player’s intended experience. That intention guides the mechanics, the narrative, and the information presented on screen.
I translate design decisions into actionable materials for the team: game design documents, narrative structures, interface layouts, and production briefs.
When coordinating a project, I track dependencies and help resolve cross-disciplinary questions. I use feedback and team discussions to ensure the work remains aligned with the project’s overall vision.
The Architects — Overview
Connecting the World, the Interface, and the Team
Format: 3D retro-futuristic action-management game My responsibilities: Narrative Design, UI/UX Design & Production CoordinationThe Architects is set in a city powered by a mysterious energy. Players fight with geometric spells and return to a headquarters where conversations develop the story between missions.
The Challenge
The project required a clearer shared interpretation of its retro-futuristic world. Its narrative and interfaces also needed to support that direction.
My Approach
I helped the team revisit its references and clarify the project vision. My focus was on translating that direction into the narrative and UI, while supporting coordination between art and programming.
The Architects — Contribution and Outcomes
Narrative
I reworked the worldbuilding and synopsis, structured the tutorial, and wrote the dialogue. I organized the game texts by purpose: mission dialogue provided context, headquarters conversations developed the narrative, and short, whimsical remarks added humor and atmosphere.
Interfaces
I redesigned the game screens and created UI animations. The visual direction combined architectural drawings and geometric lines with the game’s retro-futuristic setting.


The Architects | Screenshots























