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About Me

My name is Fyodor. I am a Programmer and a Technical Artist.

As a Programmer, I specialize in creating video game mechanics—bringing game design concepts to life. I also write code for character AI and User Interface systems.

As a Technical Artist, I bridge the technical and artistic solutions within my team—setting up animation assets, creating control rigs for characters, and developing shading materials and visual effects.

My Approach

Modern video games often struggle with optimization—not only in gameplay performance, but also in the underlying technical approach. This negatively impacts both the player experience and the developer team’s effectiveness.

When developing complex games, my focus is on building optimized, scalable systems. Game performance optimization is crucial for a positive player experience, and system scalability ensures they are future-proof, allowing for the addition of new features atop existing ones.

Collaborating on a team project, I prioritize organizing my code for maximum readability by my peers. I also create technical documentation to ensure clarity—detailing how to interact with game systems and how to set up game objects. This significantly streamlines the team’s workflow.

I love challenges!

My work as a programmer is to implement the team’s ideas as closely as possible to their concept. Sometimes this leads to problems that require creative solutions.

Providing Feedback

I offer my perspective on features and provide feedback to ensure they shape the player experience exactly as intended.

My Latest Projects

Iron Smith

A single-player rogue-like video game

post

Genre: Rogue-like Platform: PC Game Engine: Unreal Engine 5.4 Features: Clear dungeons of monsters as a smith equipped with enchanted armor and three types of weapons. Accept quests from villagers, gather parts from defeated monsters, and craft tools to aid your adventures.

For this game, I coded the interactive objects, movement and combat mechanics for the main character, as well as the User Interface code.

The main character utilizes three distinct weapon types—a hammer, a sword-equipped shield, and dual blades. Each type features its own attack patterns and combat parameters that must be coded. Beyond normal attacks, every weapon possesses a unique trait and a special attack. For instance, the hammer, being a heavy weapon, impedes its wielder but delivers increased damage. During its special attack, the character jumps, striking the ground and unleashing a forward-moving damaging shockwave.

Original size 1920x1080

The largest components of my work for this project’s code were crafting and quest systems, as they intertwine with all the other systems in the game.

Original size 3500x2480

Canis Interfectorem

A single-player first-person shooter

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Genre: First-person shooter Platform: PC Game Engine: Unreal Engine 5.2 Features: A first-person cosmic shooter with a simple goal: defeat the aliens using your weapons and a jetpack to save a Mars colony from intrusion.

For the shooter, I was responsible for creating the mechanics of the weapons and interactive objects, AI systems and behavior, User Interface implementation, and VFX.

Original size 1783x998

The player’s character has access to three weapons: the light submachine gun, the high-precision laser rifle, and a burst laser gun.

To quickly traverse long distances, players can use a jetpack—to lift the character into the air or to rapidly change directions using a quick dash.

The enemies do not give up easily—after spotting the main character, they will strafe around, hiding behind cover and making themselves a harder target. The foes use drones to search the area for them—those machines use a different AI system designed for flying characters.

O’raya

A single-player adventure video game

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Genre: Adventure Platform: PC Game Engine: Unreal Engine 5.4 Features: An adventure about a blind girl in a magical underwater world. Searching for her mother’s medallion, she finds her way with the help of seashells and talking sea creatures.Achievements: The project was featured at game festivals and won a 500,000 ruble grant through the «Game Factory 2.0» program

Original size 1280x720

In this project, I was responsible for the code of all game mechanics—character movement, interactive objects, and AI systems.

Setting up the animations for all characters was another task I was responsible for. To ensure the animations felt smooth, I wrote the code to determine how they should blend, fade, and adapt to the gameplay.

For some characters, I created a control rig that directs how the character’s body must adjust when moving—such as smoothly animating the rest of the body after the head in the shark example.

Original size 725x307
Portfolio of Fyodor Nemkin
Project created at 29.10.2026
Igor Gurovich, Enjoy The Process Carpet, 2025
От 50 000 ₽
Интерьерный постер с вашей датой
От 940 ₽
Модульный кофейный столик «The table totema»
60 000 ₽
WAM № 11 / 11,5 Журнал «World Art Музей»
2 000 ₽
Noor. Mozart. 2025
От 987 ₽
Ника Хахаева, Открытка «С нг!», 2026
65 000 ₽
Акрил рефилл | 100 мл | 2 цвета
От 790 ₽
«ART» 2025 № 4
От 8 750 ₽
Праздничный ракетоносец
От 940 ₽
Подвесной светильник «YOLKINS»
8 000 ₽
Yuri Gordon, Silence of Presence Carpet, 2025
100 000 ₽
White Metal Tiger
От 940 ₽
Фруктница «The bowl fruity»
9 000 ₽
АRТ № 9. 25 лет журналу WAM
8 750 ₽
Думаю о тебе
От 940 ₽
Ольга Селезнева, «Перекресток на Вознесенском», 2026
110 000 ₽
The Foxes
От 940 ₽
Igor Gurovich, Art Is Hard Carpet, 2025
50 000 ₽
Alla Pugacheva
От 1 175 ₽
«ART» 2025 № 7
8 750 ₽
Igor Gurovich, Enjoy The Process Carpet, 2025
От 50 000 ₽
Интерьерный постер с вашей датой
От 940 ₽
Модульный кофейный столик «The table totema»
60 000 ₽
WAM № 11 / 11,5 Журнал «World Art Музей»
2 000 ₽
Noor. Mozart. 2025
От 987 ₽
Ника Хахаева, Открытка «С нг!», 2026
65 000 ₽
Акрил рефилл | 100 мл | 2 цвета
От 790 ₽
«ART» 2025 № 4
От 8 750 ₽
Праздничный ракетоносец
От 940 ₽
Подвесной светильник «YOLKINS»
8 000 ₽
Yuri Gordon, Silence of Presence Carpet, 2025
100 000 ₽
White Metal Tiger
От 940 ₽
Фруктница «The bowl fruity»
9 000 ₽
АRТ № 9. 25 лет журналу WAM
8 750 ₽
Думаю о тебе
От 940 ₽
Ольга Селезнева, «Перекресток на Вознесенском», 2026
110 000 ₽
The Foxes
От 940 ₽
Igor Gurovich, Art Is Hard Carpet, 2025
50 000 ₽
Alla Pugacheva
От 1 175 ₽
«ART» 2025 № 7
8 750 ₽
Igor Gurovich, Enjoy The Process Carpet, 2025
От 50 000 ₽
Интерьерный постер с вашей датой
От 940 ₽
Модульный кофейный столик «The table totema»
60 000 ₽
WAM № 11 / 11,5 Журнал «World Art Музей»
2 000 ₽
Noor. Mozart. 2025
От 987 ₽
Ника Хахаева, Открытка «С нг!», 2026
65 000 ₽
Акрил рефилл | 100 мл | 2 цвета
От 790 ₽
«ART» 2025 № 4
От 8 750 ₽
Праздничный ракетоносец
От 940 ₽
Подвесной светильник «YOLKINS»
8 000 ₽
Yuri Gordon, Silence of Presence Carpet, 2025
100 000 ₽
White Metal Tiger
От 940 ₽
Фруктница «The bowl fruity»
9 000 ₽
АRТ № 9. 25 лет журналу WAM
8 750 ₽
Думаю о тебе
От 940 ₽
Ольга Селезнева, «Перекресток на Вознесенском», 2026
110 000 ₽
The Foxes
От 940 ₽
Igor Gurovich, Art Is Hard Carpet, 2025
50 000 ₽
Alla Pugacheva
От 1 175 ₽
«ART» 2025 № 7
8 750 ₽
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