
Hi! I’m Kseniya
I’m a 3D Artist interested in bringing game worlds to life through thoughtful modeling, visual details, and a strong sense of atmosphere.I enjoy exploring different visual styles and turning ideas into assets that support both the gameplay and the identity of a project.
WHAT I USE
Adobe Photoshop — for creating concept art and hand-painting textures.
Adobe Substance Painter — for texturing and baking UV maps.
Blender — for 3D modeling, rigging, and sculpting.
Unreal Engine/Unity — for exporting and configuring assets.
MY PROJECTS


OTARA is a 3D shepherd simulator featuring a mutating herd. The player assumes the role of a shepherd returning to their childhood home. During the day, they explore the mountain landscapes and care for their flock. But when night falls, a mysterious curse transforms the sheep into something terrifying.The contrast between tranquil rural life and the lurking threat of the darkness is central to the game’s atmosphere.
I explored visual references inspired by traditional Caucasian architecture and the region’s natural environment.My work encompassed:— Creating assets for sheep shelters and shepherd’s rooms. — Designing modular elements for sheep shelters and enclosures. — Developing textures for environment assets. — Conceptualizing new locations. — Contributing to the game’s visual identity through logo development.
THE RESULT
A collection of assets designed to contribute to the visual identity of OTARA.The project allowed me to explore environment production, work with natural props, and consider how individual assets coalesce to create a believable game world.
FIXFINITY

FIXFINITY is a cooperative zero-gravity repair simulator.A team of astronauts must keep space stations operational while floating in open space. With short safety tethers and a limited oxygen supply, every repair presents a significant challenge. If the station ceases to function, the lives of everyone inside are at risk.
I worked on the astronaut’s visual development, creating concept explorations and a 3D model.The process helped translate the initial character idea into a three-dimensional asset while exploring its shape, proportions, and overall appearance.
HARD TO BE PAPER

LET’S CREATE SOMETHING TOGETHER
I am always interested in new creative challenges and opportunities to contribute to game projects.
If you are looking for a 3D Artist to help bring characters, environments, or game concepts to life, I would be happy to hear from you.
Available for collaborations and new projects. TG: @idridecent































