
Elizaveta Beklemisheva
3D Artist & Visual DesignerCGI · Animation · Interactive EnvironmentsSelected Works / 2024–2026
From ideas to experiences
I create 3D visuals that transcend mere technical execution. My work fuses conceptual thinking, visual storytelling, and experimentation—ranging from surreal imagery and cinematic environments to animation and interactive experiences.
Floral Future
WHERE ORGANIC MEETS DIGITAL
Floral Future is a series of 3D illustrations inspired by surreal and futuristic aesthetics. The project explores the relationship between organic forms, artificial materials, and vibrant color combinations.The resulting imagery is designed to be adaptable to various contexts, including digital campaigns, album artwork, product visualization, and branding.Tools: Blender Output: 3D Illustrations & Animation



WC finder
TURNING FRUSTRATION INTO PLAY
Have you ever found yourself in an unfamiliar city, desperately searching for a public restroom? WC-finder turns this everyday frustration into an absurd 3D exploration game. Players navigate an unknown urban environment and must find three restrooms before time expires.
Tool: Unity Output: Interactive 3D GameRecognition: Longlisted for The Great Disorder, an exhibition project by the HSE Art and Design School.


Lonely Dawn
BUILDING ATMOSPHERES
The challenge was to create a sense of mystery without relying on characters or dialogue.
Fog, reflections, contrasting light, and camera movement guide the viewer through the environment, allowing the landscape itself to suggest a narrative.
Tools: Unreal Engine Output: Virtual Environment & Cinematic Sequence


ASI
IMAGINING A POST-HUMAN WORLD
Humanity has been wiped out by artificial superintelligence. You are the last survivor on an Earth that is no longer fit for human life.
The game transforms this dystopian premise into an interactive experience built around exploration, discovery, and survival.
Players search for information, collect hidden robot predictions, travel through portals, and avoid hostile obstacles and pursuing spheres.
Tool: Unity Output: Multi-Level Interactive 3D Game


The Godfather
TELLING STORIES THROUGH SPACE
A cinematic title sequence inspired by Francis Ford Coppola’s The Godfather.The concept is built around the contrast between two worlds: the bright atmosphere of a family wedding and the dark, enclosed space of Don Corleone’s office.
Through architecture, lighting, symbolic details, and camera movement, the environment becomes a storytelling device.



































