
ABOUT ME
I am Kanakina Ekaterina, an Unreal Engine Artist specializing in level design, character creation, texturing, and cinematic lighting.
I work across the 3D pipeline—from sculpting and texturing characters, props, and environments to assembling scenes, creating materials, setting up lighting, and producing cinematic renders. I focus on creating visually cohesive environments and bringing 3D assets to life through real-time workflows in Unreal Engine.

Working with me means having one artist who can take an idea from initial concept to polished scene.
Whether you are working on a cinematic, game project, portfolio piece, or visual concept, I can help build a consistent visual language and bring your ideas to life in Unreal Engine.
SKILLS
HARD SKILLS:— Character Design: concept art, digital sculpting, character modeling, retopology, UV layout — Texturing & Materials: PBR texturing, material creation, stylized surface detailing — Environment Art: environment and location modeling, asset placement, set dressing, and scene composition — Lighting: real-time lighting, cinematic lighting, mood and atmosphere, composition, and lighting setupsSOFTWARE:Autodesk Maya, Blender, ZBrush, Adobe Substance Painter, Motion Builder, Unreal Engine 5
AGATHA
Concept Art


STARLIGHT ADVENTURE
AWAKENING THE STONE
GET IN TOUCH!
Email: katiakanakina58@gmail.com
Tg: @oleyina



























