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I design objects, identity systems and spatial concepts for brands and studios. Work starts with research and ends in a clear form — ceramic series, packaging, brand identity, furniture, exhibition environments. I care about how something looks, how it is made, and why it exists.

Open to commissions and long-term collaboration.

Audience

Target audience


Brands, design studios, art directors and cultural projects that commission object design, packaging, identity systems or spatial concepts. Clients who need a designer able to move from idea to finished form.

Type of interaction


B2B — design services for clients and studios.

Object design

Tactile Landscapes

Furniture series built around tactile surfaces and plant-like form.

Cosmos in Texture

Ceramic plates based on planetary surfaces. Each plate turns a planet into its own texture and scale.

Stained Glass Symphony

A lamp as a solar system in Art Nouveau style: a stained-glass sun with seven gilded planets, each carrying Art Nouveau motifs.

Grow&Build

Modular collectible sets of succulents — an object system for assembling and expanding a collection.

Mariana Trench calendar

A calendar as deep-sea descent: each month takes you lower into the Mariana Trench. Object with a narrative scenario.

Branding and identity

SeaDrop

Sea salt candy from different coasts of the world. Packaging works as a travel postcard with local stamps and seals.

Aquarium

Craft beer packaging where form and label build the product character.

North Voyages

Identity for an immersive exhibition about northern lighthouses. The beacon becomes a metaphor connecting past, present and future.

Distant Weapons

Exhibition identity based on an original modular typeface, Spear Serif. The font combines industrial edge and forged precision, reflecting the form of arrowheads and spear tips.

Spatial concepts

Garden of One Melody

Environmental concept for a quiet garden. Meadow, stream and plant structure form a space tuned to calm and balance.

Showcase for MOVING OUT

Window display for a cooperative moving game. Space built around chaos, objects and the logic of the game world.

How I work

I work from research to form. Most projects here show concept + result.Full case structure is used in earlier work and is available here: https://portfolio.hse.ru/Student/22200

Title + short concept line
↓
Core idea
↓
Brief / what was required
↓
Process (research, sketches, 3D, tests)
↓
Final work (main visuals)
↓
Outcome (what was delivered and what it does)
I work from research to form.
Process stays visible when the format allows it.
Result should be clear, usable and specific to the brief.

Исходный размер 1536x858

Example case: Cosmos in Texture

Title — Cosmos in Texture. A series of ceramic plates based on planetary surfaces.
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Core idea — Read the Solar System as a set of textures and proportions, then translate each planet into a plate.
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Brief — Design a collection of objects where each piece has a distinct character and scale.
↓
Process — Research into the target audience and market, a mood board, technical drawings, and a description of the implementation process for potential future production of the work.
↓
Final work — Eight plates with individual surfaces, proportions and visual weight, presented with 3D renders and AI visualizations.
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Outcome — A ready‑to‑implement concept for a capsule collection, in which each item is recognizable on its own and fits into the overall concept.
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Contact

Open to object design, identity systems and spatial projects

ekaterina.tupchienko@gmail.comRussia, MoscowHSE Design portfolio · Dprofile · Behance

Ekaterina Tupchienko: personal portfolio
Проект создан 21.10.2026

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