
markReymer | PORTFOLIO
39,000,000views on my animation channel
I’m Mark Reymer. I hand-animate anime fights, increasingly incorporating 3D sets.
Everything you see below—from the initial sketch to the final sound design—is my work.
291,000 subscribers on YouTube. CGI and VFX student at the HSE Art and Design School.

Fights that millions choose to watch.
For studios that need a fight:
→ Anime-style series
→ Trailers and teasers
→ Game cinematics
You only find out if a fight works after release.
How I work:
→ Hand-drawn on an iPad Pro
→ 3D sets in Blender, partly with AI tools
→ Coloring, compositing, and sound design by me
→ Music sometimes with composers
→
One-Punch Man —
The Garou SagaFan series · manga by ONE and Yusuke Murata · 2021–2026
non-commercial→
11,000,000views across 17 episodes · the newest garnered 1.3 million in two months
Challenge: Keep a fan series alive for years.
Idea: Each new fight becomes bigger than the last, culminating in Garou’s cosmic form.




Process: Begin with a rough sketch, flats, shadows, and light. Some effects, backgrounds, and characters blend 2D and 3D elements.
Animation process →




→
Berserk — Guts vs RosineFan animation · manga by Kentaro Miura
non-commercial→
6,500,000views · my most watched video · 2.1 million on the trailers before release
Challenge: A dark combat sequence featuring extremely detailed artwork designed to hold viewer attention for over two minutes.
Idea: Contrasting Guts' intense close-ups with Rosine’s aerial speed.


How: Line art, flat colors, then light, glow, and grading.
Drawing process →


→
Beyond a Single SeriesRecord of Ragnarok · Attack on Titan · Jujutsu Kaisen
fan animations · non-commercial→
3,800,000views for 27 seconds of Tesla vs Beelzebub · reels: 4.4 and 3.6 million























