Concept art for a video game set in the near future of our world, which has undergone ecological changes. New types of plants have emerged—large, predatory, dangerous, and partially sentient.
Class division in society has intensified. The wealthy elite now live in enclosed estates and spend fortunes on their collections of rare flora.
Now, power is consumption.

The main character works as a chef in the mansion of a very influential person. His task is to prepare haute cuisine dishes using predatory plants from the employer’s collection.

The protagonist is a professional chef who has worked for many years in elite restaurants. He knows his trade well but does not belong to wealthy society.
The character’s clothing reflects his job. It is simple, functional, yet always neat. He takes great care of his appearance, which is a necessary requirement for anyone working in the manor. Scars, cuts, and burns show the unique demands of working with carnivorous plants.
The protagonist is unwillingly brought to a mansion, and his primary goal is to escape. He constantly has to choose between pleasing the owner, personal gain, moral principles, and helping others.
























