
About Me

Hi, I’m Artem! I’m a Level Designer with several years of experience in the game industry, including commercial projects.I believe a good level should be engaging even before the final art is added, thanks to its gameplay, layout, and the choices players make.
My Approach
Every decision serves a purpose.I design spaces around player actions. Paths, obstacles, and mechanics must work cohesively toward a common goal.Guide, don’t force.I utilize the environment, landmarks, and composition to help players discover their own routes and maintain engagement while exploring.Let players experience, not just observe.I want players to genuinely inhabit their roles. I create game environments that allow players to discover something entirely new.
Software & Skills

The following projects illustrate how I bring my approach to life, crafting levels for various genres and gameplay experiences.
Nikoderiko: The Magical World
Y2kill
QUACK












































