ALONE: INSIDE — a first-person psychological 3D horror game about a person who is alone inside, and thus alone outside. He is unfamiliar with himself, and because of this, he cannot form relationships with others. Stranded on a space station, we attempt to understand ourselves. Initially, the player’s actions are limited, but as they begin to accept themselves, the branching possibilities for action increase.
Link to the original project: https://portfolio.hse.ru/Project/245700#
Generated game locations:

A view of an abandoned space station featuring a circular design. The station appears aged and worn, with visible signs of corrosion and damage. The station’s windows are illuminated by a dim light, creating a contrast against the dark cosmic background. The camera slowly rotates around the station, showcasing it from all angles. From time to time, the camera lingers on specific details, such as damaged panels or windows.
Generated character designs:

Draw a completely black stick figure person on a gray background with no text.
Generated main character design:

Create a full-body, 3D-style depiction of a girl with black hair wearing a black pajama. Her face should be obscured by glitches against a gray background.
Generated promotional posters:

Create an image of a woman in a black pajama suit with long hair running away from the viewer on a dark, abandoned space station, rendered in deep green and blue tones, suitable as a poster.
Generated designs for shops featuring gaming merchandise:

Dark interior of an abandoned space store. The lighting is minimal, creating an impression of neglect and mystery. The camera slowly moves along the aisles, which are filled with packages of space food and canned goods.
Generated logo for the game studio:

Generate an image for the name of a game studio called «We Made It» in the style of an abandoned space station.
AI-generated game titles:

Generate an image of the game title «Alone: inside» in the style of an abandoned space station.
GigaChat was used for image generation, and Shedevrum was used for video generation.
























